A COMPLETE MOCAP SERVICE SOLUTION
The Argentinian production houses usually don't mess with raw MoCap data processing. It's not even a solution to provide them with BVH files that will produce unnecessary intermediate steps , also degrading the motion data fidelity.
If you want to use MoCap you should know the following:
A MoCap based production is made up of more than just the capture session it self.
So, a complete MoCap work involves these steps:
1-Pre-production of all necessary assets
2-The Motion Capture session itself
3-Delivery of all raw data for Client visualization
4-Raw data cleanup of each selected Take
5-Individual re-targeting of each Take to your character
6-Export all Takes to the expected file format
Once these steps have been completed, you will have a file that is easy to manipulate and which you will feel comfortable using as you normally do.
-Game developers (Unreal, Unity)
-Broadcast TV stations
-Pre visualization Layouts
-24 cameras @ 240fps
-6 MoCap suits
-Big Video Projection Screen
OUR SKILL INCLUDES
-Autodesk Motionbuilder experts
-MoCap Hardware installation, Setup, Calibration, maintenance
-Multi-brand, technologies: Magnetic, Optical, Inertial
-Body and Facial Motion capture and processing
-Long term team training
-VIZ partners for MoCap solutions
-3D motion Loops Creation/Editing
-Optical data Cleanup
-On-Your-Character motion delivery
-Real Time Camera tracking
-Development: MotionBuilder C++ Plugins
M-F: 10am - 9pm
+54 9 11 6166 3157
We Would Love to Have You Visit Soon!